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ESCAPE MATE

WEB REDESIGN / DESIGN PROPOSAL

Three worlds.
One clearer way in.

A design proposal for Wellington’s original escape rooms: a website that sells three missions as well as they play in real life.

Escape Mate · Redesign proposalThree missions. One clearer way in.
Proposed Escape Mate homepage with a dark agency-terminal look, a pink headline and three room cards
The proposed homepage on a phone, with a booking bar pinned to the bottom

01 / THE STARTING POINT

Great rooms.
A harder way to choose.

Escape Mate has been building life-sized, high-tech rooms by hand in Wellington since 2015. Each of its three rooms has a strong world of its own. This proposal asks how the website could carry that world, and help a group pick a room and book faster.

What I noticed

The three room pages run to roughly 2,100–2,900 words each, and the terms text is repeated on every one. The facts a group needs first, like players, price and difficulty, sit among the long text. Some details also drift between pages: difficulty is shown out of 10 on the room pages and out of 5 on the events page.

What I set out to do

Keep what already works, the rooms, the photography and the existing booking checkout, and give it a clearer structure. Make each room comparable at a glance, keep booking one tap away, and let the stories already on the site shape the design.

3Rooms across two Wellington venues
2,100–2,900Words on each original room page
45 KB vs 951 KBHomepage HTML, proposal vs original

Figures taken from the public website on 4 November 2026. The size comparison covers the HTML document only, not images or scripts. They describe the starting point, not measured results.

02 / BEFORE & AFTER

The same rooms.
A clearer first look.

Drag the slider to compare the original website with the proposal, at the same viewport size.

Proposed Escape Mate homepage Original Escape Mate homepage ORIGINAL PROPOSAL

The original opens on a photo band and a promotional banner. The proposal puts the promise, the three rooms and a booking button into the first screen.

Actual browser captures · 1440 × 1000 px · 4 November 2026. The original’s promotional banner, review badge and chat widget appear as they did that day. Screenshots are shown at the same viewport size.

03 / THE CONCEPT

The site is
the agency terminal.

The rooms’ own stories already mention the Escape Mate Intelligence Agency. I made it the organising idea: a dark ops room in the logo’s pink and violet, mono-spaced dossier labels and a 60:00 countdown motif. Then each mission gets a skin of its own.

Ancient Temple mission card with a painted stone mask
Case file 01Carved stone & torchlight

Cinzel type, a gold gradient, a flickering torch glow and Mayan-style glyph dividers.

Spaceship mission card with a copper porthole and light panels
Case file 02Vault HUD

Chakra Petch type, alien-green scanlines, a live radar sweep and a distress-signal waveform.

Atlantis mission card with a glowing blue figure painted on the wall
Case file 03Down into the abyss

Cormorant type, a gradient that darkens as you scroll, a depth gauge and bioluminescent bubbles.

01

Redacted briefings

Each story hides its key lines behind redaction bars that a visitor reveals by hovering or tapping, so reading the lore becomes the first puzzle.

02

One system, three moods

Colour, type and motion change per room, while layout, spacing and controls stay the same. The rooms feel different and the site stays easy to learn.

The shared layer

Unbounded for headlines, Inter for reading and JetBrains Mono for the dossier labels. Deep ink surfaces carry the pink, violet and yellow of the logo.

Brand palette · The case itself uses the portfolio’s typography and shared navigation.

04 / UX DECISIONS

Selling without
breaking the spell.

Each decision tried to make choosing and booking easier without flattening the fiction.

01

Mission Matcher

Squad size, kids, vibe, experience and accessibility produce a recommended room and a live price. The rules come from the FAQ.

02

Comparable dossiers

Every room shows players, difficulty out of 10, price and venue on the same scale, so a group can compare at a glance.

03

Booking one tap away

A persistent booking button in the header, and a bottom bar with a call button on mobile. Every button leads to Escape Mate’s existing checkout.

04

One source of truth

The terms live on one page with an at-a-glance summary. The FAQ is searchable, and corporate and party events share a page with tabs.

05

Light and accessible

Semantic HTML, visible focus, 44 px touch targets and reduced-motion support, built as static files with no framework.

Mission Matcher with squad size, vibe and experience filters, recommending the Ancient Temple at 160 dollars for four
Mission Matcher · The recommendation and the price update as the squad changes. Open image ↗

05 / ACROSS SCREENS

The same story.
Sized for a thumb.

On a phone the header folds into a menu, a booking bar stays pinned to the bottom of the screen with a call button beside it, and the three rooms become a strip under the headline.

Top of the original Escape Mate homepage on a phone
OriginalTop of the page at 390 px wide. Captured in a headless browser, where video areas may not render, so the rest is not shown.
Proposed Escape Mate homepage on a phone with a pinned booking bar
Proposal390 × 844 px. The pinned bar keeps the next step within reach.

06 / STATUS & REFLECTION

A proposal,
built to be tested.

What exists today is the design and a working preview, made of static files.

  • 8Pages in the working preview
  • 3Room skins on one shared system
  • 1Booking path: Escape Mate’s existing checkout

Escape Mate has not approved, adopted or tested this design. Bookings, conversion, real-world speed and visitor satisfaction have not been measured, and any improvement is a hypothesis to validate.

What I would validate next
  • Can a first-time visitor pick a room quickly, without help?
  • Does the Mission Matcher recommend the room people end up enjoying most?
  • Do visitors find the terms and accessibility details they need?
  • Does the pinned booking bar lead to more completed bookings on mobile?
Project notes & image credits

Self-initiated concept by Victor Moraes. Escape Mate’s name, logo, room photography and original copy belong to Escape Mate, and screenshots of its current website are shown here only for comparison.

Typefaces: Unbounded, Inter, JetBrains Mono, Cinzel, Chakra Petch and Cormorant (SIL Open Font License). Icons: Lucide (ISC).

“The rooms already told great stories. The website just had to let them.”

The most useful decision was treating the existing fiction as a design system, not as decoration. It gives the site a voice, and gives each room its own place inside it.

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